[header(actId="act49side")] [executeactionarray(target="trap_330_ycwang", key="stop_sp_recovery")] [executeactionarray(target="char_2024_chyue", key="stop_sp_recovery")] [executeactionarray(target="char_2015_dusk", key="stop_sp_recovery")] [executeactionarray(target="char_2014_nian", key="stop_sp_recovery")] [executeactionarray(target="char_2025_shu", key="stop_sp_recovery")] [executeactionarray(target="char_2026_yu", key="stop_sp_recovery")] [executeactionarray(target="char_2023_ling", key="stop_sp_recovery")] [summonenemy(enemyId="enemy_3014_wangw", y="4", x="6", endX="6", endY="4")] [summonenemy(enemyId="enemy_3017_ycsho", y="7", x="7", endX="7", endY="7")] [summonenemy(enemyId="enemy_3018_yczzh", y="5", x="2", endX="2", endY="5")] [summonenemy(enemyId="enemy_3019_ycyzh", y="4", x="11", endX="11", endY="4")] [summonenemy(enemyId="enemy_3020_ycwei", y="1", x="5", endX="4", endY="0")] [createeffect(id="enemy_3020_ycwei", key="enemy_suiwei_buff_01")] [createeffect(id="enemy_3019_ycyzh", key="enemy_suiyzh_buff_01")] [createeffect(id="enemy_3018_yczzh", key="enemy_suizzh_buff_01")] [createeffect(id="enemy_3017_ycsho", key="enemy_suisho_buff_01")] [delay(time="2")] [name="岁", avatarId="avg_npc_2129_2", isAvatarRight="FALSE"]够了!这荒唐的棋局,也该有个尽头了! [delay(time="2")] [playanim(enemyId="enemy_3018_yczzh", anim="Skill_1_Begin_Start", looporidle="Skill_1_Begin_Loop", dir="DOWN")] [playanim(enemyId="enemy_3017_ycsho", anim="Skill_1_Begin", looporidle="Skill_1_Loop", dir="DOWN")] [playanim(enemyId="enemy_3019_ycyzh", anim="Skill_1_Begin_Start", looporidle="Skill_1_Begin_Loop", dir="DOWN")] [playanim(enemyId="enemy_3020_ycwei", anim="Skill_1_Begin_Start", looporidle="Skill_1_Begin_Loop", dir="DOWN")] [delay(time="2.6")] [playanim(charId="trap_330_ycwang", anim="Idle", looporidle="Idle", dir="LEFT")] [playanim(charId="trap_330_ycwang", anim="Idle", looporidle="Idle", dir="RIGHT")] [playanim(charId="trap_330_ycwang", anim="Idle", looporidle="Idle", dir="DOWN")] [delay(time="0.4")] [camerafocusto(offsetX="6", offsetY="2.5", time="2", scale="MID")] [delay(time="2")] [playanim(charId="trap_330_ycwang", anim="Die", looporidle="Die", dir="DOWN")] [delay(time="0.4")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]呵,尽头?这还是你曾经告诉我的......棋盘广阔无尽,我与你之间的胜负,又何止在名为“望”的这一盘? [playanim(charId="trap_330_ycwang", anim="Idle_2", looporidle="Idle_2", dir="DOWN")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]与你对弈的,也不止我一人。 [summontrap(x="8", y="2", charId="char_2025_shu", isChar="TRUE", dir="LEFT")] [createeffect(id="char_2025_shu", key="common_immortal_01")] [delay(time="1")] [playanim(charId="char_2025_shu", anim="Skill_3_Begin", looporidle="Skill_3_Idle", dir="LEFT")] [delay(time="0.267")] [createeffect(id="trap_330_ycwang", key="shu_skill_03_hit")] [createeffect(id="trap_330_ycwang", key="shu_skill_03_range")] [createeffect(id="trap_330_ycwang", key="shu_talent_buff_01")] [createeffect(id="trap_330_ycwang", key="shu_talent_buff_02")] [delay(time="0.5")] [name="“黍”", avatarId="char_2025_shu", isAvatarRight="FALSE"]这是你自己种下的因果,交还与你。 [delay(time="0.1")] [playanim(charId="char_2025_shu", anim="Idle", looporidle="Idle", dir="UP")] [delay(time="0.5")] [summontrap(x="8", y="1", charId="char_2014_nian", isChar="TRUE", dir="LEFT")] [createeffect(id="char_2014_nian", key="common_immortal_01")] [delay(time="0.5")] [name="“年”", avatarId="char_2014_nian", isAvatarRight="FALSE"]臭棋篓子二哥,你早说自己需要帮忙,我们不早就来了? [delay(time="0.1")] [createeffect(id="trap_330_ycwang", key="nian_skill_01_hit")] [createeffect(id="trap_330_ycwang", key="nian_skill_03_buff")] [delay(time="0.1")] [playanim(charId="char_2014_nian", anim="Idle", looporidle="Idle", dir="UP")] [resetcamera(time="1.5")] [delay(time="1.5")] // anim part a [playanim(enemyId="enemy_3018_yczzh", anim="Skill_1_Begin_End", looporidle="Skill_1_Begin_End", dir="DOWN")] [playanim(enemyId="enemy_3019_ycyzh", anim="Skill_1_Begin_End", looporidle="Skill_1_Begin_End", dir="DOWN")] [playanim(enemyId="enemy_3020_ycwei", anim="Skill_1_Begin_End", looporidle="Skill_1_Begin_End", dir="DOWN")] [createeffect(id="enemy_3017_ycsho", key="enemy_suisho_skill_start_01")] [delay(time="0.3")] [finisheffect(key="enemy_suisho_skill_start_01")] [delay(time="1")] [setposition(enemyId="enemy_3018_yczzh", y="6", x="2")] [setposition(enemyId="enemy_3019_ycyzh", y="6", x="2")] [setposition(enemyId="enemy_3020_ycwei", y="6", x="2")] [playanim(enemyId="enemy_3017_ycsho", anim="Skill_1_Attack", noIdleWhenFinish="TRUE", dir="DOWN")] [playanim(enemyId="enemy_3018_yczzh", anim="Skill_1_Attack", noIdleWhenFinish="TRUE", dir="UP")] [playanim(enemyId="enemy_3019_ycyzh", anim="Skill_1_Attack", noIdleWhenFinish="TRUE", dir="UP")] [playanim(enemyId="enemy_3020_ycwei", anim="Skill_1_Attack", noIdleWhenFinish="TRUE", dir="DOWN")] [delay(time="0.6")] [camerashake(vibrato=3, randomness=0.1, duration=0.2, strengthX=0.1, strengthY=0, strengthZ=-0.1)] [createeffect(id="enemy_3018_yczzh", key="enemy_suizzh_skill_start_01")] [createeffect(id="enemy_3019_ycyzh", key="enemy_suiyzh_skill_start_01")] [createeffect(id="enemy_3017_ycsho", key="enemy_suisho_skill_start_02")] [createeffect(id="trap_330_ycwang", key="enemy_suisho_attack_hit_01")] [createeffect(id="trap_330_ycwang", key="enemy_suiwei_skill_hit_01")] [finisheffect(key="shu_talent_buff_01")] [finisheffect(key="shu_talent_buff_02")] [finisheffect(key="nian_skill_03_buff")] [delay(time="0.6")] [setposition(enemyId="enemy_3018_yczzh", y="2", x="5")] [setposition(enemyId="enemy_3019_ycyzh", y="11", x="4")] [setposition(enemyId="enemy_3020_ycwei", y="5", x="0")] [playanim(enemyId="enemy_3017_ycsho", anim="Skill_1_End", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3018_yczzh", anim="Skill_1_End", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3019_ycyzh", anim="Skill_1_End", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3020_ycwei", anim="Skill_1_End", looporidle="Idle", dir="DOWN")] [delay(time="1.33")] [camerafocusto(offsetX="6", offsetY="2.5", time="2", scale="MID")] [delay(time="2")] [summontrap(x="7", y="1", charId="char_2023_ling", isChar="TRUE", dir="LEFT")] [createeffect(id="char_2023_ling", key="common_immortal_01")] [delay(time="0.5")] [name="“令”", avatarId="char_2023_ling", isAvatarRight="FALSE"]这场梦倒是潇洒,诗酒风雨,送你一程。 [delay(time="0.1")] [createeffect(id="trap_330_ycwang", key="ling_skill_03_buff_front_01")] [delay(time="0.1")] [playanim(charId="char_2023_ling", anim="Idle", looporidle="Idle", dir="UP")] [summontrap(x="9", y="2", charId="char_2026_yu", isChar="TRUE", dir="LEFT")] [createeffect(id="char_2026_yu", key="common_immortal_01")] [delay(time="0.5")] [name="“余”", avatarId="char_2026_yu", isAvatarRight="FALSE"]二哥,打架前也要记得吃饱肚子呀。 [delay(time="0.1")] [createeffect(id="trap_330_ycwang", key="yu_skill3_range_01")] [delay(time="0.1")] [playanim(charId="char_2026_yu", anim="Idle", looporidle="Idle", dir="UP")] [summontrap(x="3", y="2", charId="char_2015_dusk", isChar="TRUE", dir="RIGHT")] [createeffect(id="char_2015_dusk", key="common_immortal_01")] [delay(time="0.5")] [name="“夕”", avatarId="char_2015_dusk", isAvatarRight="FALSE"]星藏点雪,拙山尽起! [delay(time="0.1")] [createeffect(id="trap_330_ycwang", key="dusk_skill_03_buff")] [delay(time="0.1")] [playanim(charId="char_2015_dusk", anim="Idle", looporidle="Idle", dir="UP")] [summontrap(x="4", y="2", charId="char_2024_chyue", isChar="TRUE", dir="RIGHT")] [createeffect(id="char_2024_chyue", key="common_immortal_01")] [delay(time="0.5")] [name="“朔”", avatarId="char_2024_chyue", isAvatarRight="FALSE"]最后的战场,我们同在。 [delay(time="0.5")] [createeffect(id="trap_330_ycwang", key="chyue_skill_03_range")] [delay(time="0.1")] [playanim(charId="char_2024_chyue", anim="Idle", looporidle="Idle", dir="UP")] [delay(time="1")] [playanim(charId="trap_330_ycwang", anim="Skill_3_Begin", looporidle="Skill_3_Idle", dir="DOWN")] [delay(time="1.167")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]他们都已找到了各自的路,他们每一个,都远胜你无数。 [playanim(charId="trap_330_ycwang", anim="Skill_3_Idle", looporidle="Skill_3_Idle", dir="UP")] [delay(time="1")] [resetcamera(time="1.5")] [delay(time="1.5")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]现在你还觉得,这局棋,是你占优吗? [name="岁", avatarId="avg_npc_2129_2", isAvatarRight="FALSE"]怎么会......怎么会! [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]而我,也不过是用这副冷子残枰,送你最后一程而已! [playanim(enemyId="enemy_3018_yczzh", anim="Die_Attack", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3017_ycsho", anim="Die_Attack", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3019_ycyzh", anim="Die_Attack", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3020_ycwei", anim="Die_Attack", looporidle="Idle", dir="DOWN")] [delay(time="2")] [playanim(charId="trap_330_ycwang", anim="Skill_3_Attack_B", looporidle="Skill_3_Idle", dir="UP")] [delay(time="0.3")] [finisheffect(key="ling_skill_03_buff_front_01")] [finisheffect(key="dusk_skill_03_buff")] [delay(time="0.7")] [createeffect(id="enemy_3017_ycsho", key="wang_skill_03_range_start")] [createeffect(id="enemy_3018_yczzh", key="wang_skill_03_range_start")] [createeffect(id="enemy_3019_ycyzh", key="wang_skill_03_range_start")] [createeffect(id="enemy_3020_ycwei", key="wang_skill_03_range_start")] [createeffect(id="enemy_3017_ycsho", key="token_wang_skill_03_hit_03")] [createeffect(id="enemy_3018_yczzh", key="token_wang_skill_03_hit_03")] [createeffect(id="enemy_3019_ycyzh", key="token_wang_skill_03_hit_03")] [createeffect(id="enemy_3020_ycwei", key="token_wang_skill_03_hit_03")] [delay(time="0.2")] [camerashake(vibrato=4, randomness=0.1, duration=0.2, strengthX=0.1, strengthY=0.1, strengthZ=0.1)] [playanim(enemyId="enemy_3018_yczzh", anim="Stress", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3017_ycsho", anim="Stress", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3019_ycyzh", anim="Stress", looporidle="Idle", dir="DOWN")] [playanim(enemyId="enemy_3020_ycwei", anim="Stress", looporidle="Idle", dir="DOWN")] [createeffect(id="enemy_3017_ycsho", key="enemy_suisho_broken_01")] [createeffect(id="enemy_3018_yczzh", key="enemy_suizzh_broken_01")] [createeffect(id="enemy_3019_ycyzh", key="enemy_suiyzh_broken_01")] [createeffect(id="enemy_3020_ycwei", key="enemy_suiwei_broken_01")] [finisheffect(key="shu_skill_03_range")] [finisheffect(key="yu_skill3_range_01")] [finisheffect(key="chyue_skill_03_range")] [withdraw(id="char_2025_shu", withoutAnim="TRUE")] [withdraw(id="char_2023_ling", withoutAnim="TRUE")] [withdraw(id="char_2014_nian", withoutAnim="TRUE")] [withdraw(id="char_2015_dusk", withoutAnim="TRUE")] [withdraw(id="char_2026_yu", withoutAnim="TRUE")] [withdraw(id="char_2024_chyue", withoutAnim="TRUE")] [delay(time="0.1")] [name="岁", avatarId="enemy_1582_suisho", isAvatarRight="FALSE"]......!!! [delay(time="0.5")] [camerafocusto(offsetX="6", offsetY="3.5", time="2", scale="MID")] [delay(time="1")] [name="岁", avatarId="avg_npc_2129_1", isAvatarRight="FALSE"]不,还没完,还有机会...... [name="岁", avatarId="avg_npc_2129_1", isAvatarRight="FALSE"]什么超脱,什么各自的路!那不过是他们从我这里窃取的力量,而你早已油尽灯枯—— [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]——油尽灯枯,就和你一样。 [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]你的记忆已全数被自己挥霍,而今这副辽远的棋枰上,我们同等渺小。 [delay(time="1")] [playanim(charId="trap_330_ycwang", anim="Skill_3_Begin", looporidle="Skill_3_Idle", dir="UP")] [createeffect(id="trap_330_ycwang", key="wang_skill_03_range_start")] [playanim(charId="trap_330_ycwang", anim="Skill_3_Attack_A", looporidle="Skill_3_Idle", dir="UP")] [delay(time="1")] [createeffect(id="enemy_3014_wangw", key="token_wang_skill_03_hit_03")] [withdraw(id="enemy_3014_wangw", withoutAnim="TRUE")] [camerashake(vibrato=4, randomness=0.1, duration=0.1, strengthX=-0.1, strengthY=-0.1, strengthZ=-0.1)] [summontrap(x="6", y="4", charId="trap_287_baizi", isChar="FALSE", dir="DOWN")] [createeffect(id="trap_330_ycwang", key="wang_skill_03_range")] [name="岁", avatarId="avg_npc_2129_1", isAvatarRight="FALSE"]什么?! [name="岁", avatarId="avg_npc_2129_2", isAvatarRight="FALSE"]你竟敢——你不能...... [delay(time="2")] [playanim(charId="trap_330_ycwang", anim="Skill_3_End", looporidle="Idle", dir="UP")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]我们已不需要你。 [playanim(charId="trap_330_ycwang", anim="Attack_1_A", looporidle="Idle", dir="UP")] [delay(time="0.1")] [summontrap(x="5", y="4", charId="token_10064_wang_stone1", isChar="FALSE", dir="DOWN")] [createeffect(id="token_10064_wang_stone1", key="wang_passive_01_start")] [delay(time="1")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]天下苍生已不需要你。 [playanim(charId="trap_330_ycwang", anim="Attack_1_A", looporidle="Idle", dir="UP")] [delay(time="0.1")] [summontrap(x="6", y="5", charId="token_10064_wang_stone1", isChar="FALSE", dir="DOWN")] [createeffect(id="token_10064_wang_stone1", key="wang_passive_01_start")] [delay(time="1")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]就连你心心念念的演化与未来,也已经不需要你。 [playanim(charId="trap_330_ycwang", anim="Attack_1_A", looporidle="Idle", dir="UP")] [delay(time="0.1")] [summontrap(x="7", y="4", charId="token_10064_wang_stone1", isChar="FALSE", dir="DOWN")] [createeffect(id="token_10064_wang_stone1", key="wang_passive_01_start")] [delay(time="1")] [playanim(charId="trap_330_ycwang", anim="Skill_3_End", looporidle="Idle_2", dir="DOWN")] [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]当你面前的这位敌手,也不需要你的时候...... [name="望", avatarId="char_2027_wang", isAvatarRight="FALSE"]你的命数已然注定。 [playanim(charId="trap_330_ycwang", anim="Attack_1_B", looporidle="Die", dir="DOWN")] [delay(time="1")] [createeffect(id="trap_330_ycwang", key="common_immortal_01")] [delay(time="0.5")] [createeffect(id="trap_330_ycwang", key="common_immortal_01")] [delay(time="0.1")] [withdraw(id="trap_330_ycwang", withoutAnim="TRUE")] [delay(time="0.1")] [summontrap(x="6", y="3", charId="token_10064_wang_stone1", isChar="FALSE", dir="DOWN")] [createeffect(id="token_10064_wang_stone1", key="wang_passive_01_start")] [delay(time="2")] [createeffect(id="trap_287_baizi", key="token_wang_skill_03_hit")] [createeffect(id="trap_287_baizi", key="token_wang_skill_03_hit_02")] [delay(time="1")] [withdraw(id="trap_287_baizi")] [delay(time="3")] [resetcamera(time="1.5")] [delay(time="1.5")] [createeffect(id="enemy_3017_ycsho", key="enemy_suisho_die_01")] [createeffect(id="enemy_3018_yczzh", key="enemy_suizzh_die_01")] [createeffect(id="enemy_3019_ycyzh", key="enemy_suiyzh_die_01")] [createeffect(id="enemy_3020_ycwei", key="enemy_suiwei_die_01")] [finisheffect(id="enemy_3017_ycsho", key="enemy_suisho_buff_01")] [finisheffect(id="enemy_3018_yczzh", key="enemy_suizzh_buff_01")] [finisheffect(id="enemy_3019_ycyzh", key="enemy_suiyzh_buff_01")] [finisheffect(id="enemy_3020_ycwei", key="enemy_suiwei_buff_01")] [finisheffect(id="enemy_3017_ycsho", key="enemy_suisho_broken_01")] [finisheffect(id="enemy_3018_yczzh", key="enemy_suizzh_broken_01")] [finisheffect(id="enemy_3019_ycyzh", key="enemy_suiyzh_broken_01")] [finisheffect(id="enemy_3020_ycwei", key="enemy_suiwei_broken_01")] [playanim(enemyId="enemy_3017_ycsho", anim="Die", looporidle="Die", dir="DOWN")] [playanim(enemyId="enemy_3018_yczzh", anim="Die", looporidle="Die", dir="DOWN")] [playanim(enemyId="enemy_3019_ycyzh", anim="Die", looporidle="Die", dir="DOWN")] [playanim(enemyId="enemy_3020_ycwei", anim="Die", looporidle="Die", dir="DOWN")] [camerashake(vibrato=4, randomness=0.2, duration=1.5, strengthX=0.1, strengthY=0.1, strengthZ=0)] [delay(time="4")] [withdraw(id="enemy_3017_ycsho", withoutAnim="TRUE")] [withdraw(id="enemy_3018_yczzh", withoutAnim="TRUE")] [withdraw(id="enemy_3019_ycyzh", withoutAnim="TRUE")] [withdraw(id="enemy_3020_ycwei", withoutAnim="TRUE")] [delay(time="1")] [end]